Nintendo Switch Adaptive Controller

Advisor(s)

Dr. Joshua Gargac

Confirmation

1

Document Type

Poster

Location

ONU McIntosh Center; Activities Room

Start Date

24-4-2026 12:00 PM

End Date

24-4-2026 12:50 PM

Abstract

This project presents the implementation of an adaptive Nintendo Switch controller system intended to support physical therapy and rehabilitation. The system modifies a standard gaming interface to accommodate users with limited mobility, reduced strength, or impaired motor control. This enables the user to engage in interactive gameplay as part of their therapeutic process. By integrating customizable input mechanisms such as enlarged buttons, alternative trigger placements, and adjustable sensitivity, the controller allows therapists to tailor exercises to the individual needs of the patient. A study was conducted to see which Nintendo Switch games would be optimal for therapy patients. Specifically, this study ranked 1) The relative difficulty of playing the game on the adaptive controller, 2) how entertaining the game would be and 3) the benefit it would bring to an average patient. Based on this data, a scoring system was created that places games in a “great”, “okay”, or “poor” category. The scoring chart itself also uses different shaped and colored icons to easily represent the data in a manner that is helpful, and accommodating for patients. Future research will involve outside test subjects of various ages to play and rate games, with the data used to adjust the scoring chart.

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Apr 24th, 12:00 PM Apr 24th, 12:50 PM

Nintendo Switch Adaptive Controller

ONU McIntosh Center; Activities Room

This project presents the implementation of an adaptive Nintendo Switch controller system intended to support physical therapy and rehabilitation. The system modifies a standard gaming interface to accommodate users with limited mobility, reduced strength, or impaired motor control. This enables the user to engage in interactive gameplay as part of their therapeutic process. By integrating customizable input mechanisms such as enlarged buttons, alternative trigger placements, and adjustable sensitivity, the controller allows therapists to tailor exercises to the individual needs of the patient. A study was conducted to see which Nintendo Switch games would be optimal for therapy patients. Specifically, this study ranked 1) The relative difficulty of playing the game on the adaptive controller, 2) how entertaining the game would be and 3) the benefit it would bring to an average patient. Based on this data, a scoring system was created that places games in a “great”, “okay”, or “poor” category. The scoring chart itself also uses different shaped and colored icons to easily represent the data in a manner that is helpful, and accommodating for patients. Future research will involve outside test subjects of various ages to play and rate games, with the data used to adjust the scoring chart.