Gamification in Diverse Language Learning Settings
Advisor(s)
Paulina Rogers, Darlene Johnston
Confirmation
1
Document Type
Poster
Location
McIntosh Activities Room
Start Date
19-4-2024 12:00 PM
End Date
19-4-2024 12:50 PM
Abstract
In this presentation, we discuss and analyze best researched based teaching practices to address a significant language learning need; specific to English Language Learning. Gamification- which is including game play in classroom instruction- emphasizes an engaging and low stakes learning environment for students across language and grade levels. Our research highlights these benefits, and showcases games developed for individual language learners.
Recommended Citation
Weiffenbach, Delaney and Stahl, Maya, "Gamification in Diverse Language Learning Settings" (2024). ONU Student Research Colloquium. 52.
https://digitalcommons.onu.edu/student_research_colloquium/2024/Posters/52
Level of Access
Restricted to ONU Community
Restricted
Available to ONU community via local IP address and ONU login.
Gamification in Diverse Language Learning Settings
McIntosh Activities Room
In this presentation, we discuss and analyze best researched based teaching practices to address a significant language learning need; specific to English Language Learning. Gamification- which is including game play in classroom instruction- emphasizes an engaging and low stakes learning environment for students across language and grade levels. Our research highlights these benefits, and showcases games developed for individual language learners.