Document Type
Presentation
Publication Date
3-1-2022
Abstract
This presentation will discuss games and play in the college classroom. I will then discuss my experience with creating and using digital escape rooms as part of a class. Finally, I will share resources for creating your own digital escape room as well as using time for participants to play with resources and try creating their own.
Recommended Citation
Johnston, Darlene, "Using Digital Escape Rooms in Higher Ed" (2022). CAFE Workshops. 9.
https://digitalcommons.onu.edu/cafe_workshops/9
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